ESO Quick Mechanics
Dungeon · 4 players · Greenshade · Base game

City of Ash II

VetEasyHMModerate

Through an Oblivion gate into the Deadlands to rescue Gilraen. Three bosses (Horvantud the Fire Maw, Ash Titan, Valkyn Skoria) and four minibosses. Valkyn Skoria's lava-platform fight is a notorious PUG wall; hard mode is the Frigid Tome.

01

Rukhan, Akezel and Marruz

Miniboss
☠ Wipe mechanic
  • Fire Chain + Pyrocasm: Rukhan spears a far player and pulls them in, then a huge red circle grows around him and detonates with a big knockback. Get out of the circle.
Tank
  • Grab Rukhan (Xivilai) and face him away; block his Uppercut (Xynode: one-shots unblocked DPS/healers).
DPS
  • Kill the flame atronachs from the gate behind him; with low DPS, kill them as they spawn.
  • Interrupt and kill Akezel (healer) and Marruz (archer) when they teleport around.
Healer
    👁 Watch for
    • Xivilai with two dremora helpers in front of the Oblivion gate. Cleave has no red cone: stay behind him.
    • Marruz covers the floor in fire volleys: stand in the gaps.
    More detail

    Three-enemy miniboss at the gate. Control Rukhan, get out of Pyrocasm, and clear the atronachs and the two dremora.

    02

    Urata the Legion

    Miniboss
    ☠ Wipe mechanic
    • Reunite: she summons copies of herself (Militants, Elementalists), then absorbs any still alive to heal herself. Kill the adds fast or the fight never ends.
    Tank
    • Keep Urata still; taunt each new add as it appears (they go for DPS and healers).
    DPS
    • Adds first, always.
    • Fire Runes: one rune always lands on you. Move as soon as she casts.
    Healer
      👁 Watch for
      • Dremora fire mage; her adds look like smaller copies of her.
      More detail

      A DPS check on adds: every add she reabsorbs heals her, and the more she absorbs, the more she heals.

      03

      Horvantud the Fire Maw

      Boss
      ☠ Wipe mechanic
      • Fiery Breath: big fire cone in front. Never stand in front of him unless you're the tank.
      Tank
      • Hold him still, facing away from the group; block the breath and the stomp shockwave.
      DPS
      • Kill each dremora wave that jumps down before pushing him into the next one.
      • At 20% he shields himself: burst through it.
      Healer
      • Burst heals during Ground Quake (red circles under everyone) and the add waves.
      👁 Watch for
      • Huge armored green daedroth. Stomp sends shockwaves out from him.
      ↯ Alternatives
      • With high DPS, ignore the adds and burn the boss before they pile up. Adds vanish when he dies.
      More detail

      Low health for his size. Stand behind, sidestep Ground Quake circles, and manage dremora waves. They drop in as his health falls and disappear when he dies.

      Not fully confirmed:
      • Add timing: Xynode says waves at 75%, 50% and 25%; UESP only says 'as health drops'.
      04

      Ash Titan

      Boss
      ☠ Wipe mechanic
      • Fire Swarm: he flaps his wings (knockback) and sends flame waves that stun. Get far away; if hit, break free at once to avoid the next wave.
      Tank
      • Face him away; block Monstrous Cleave (red cone, knockback).
      • Taunt each Air Atronach and kite them around the arena edge away from the group.
      DPS
      • Stay behind him: his basic Lava Bolt hits anyone in front and leaves a fire pool.
      • Focus the Titan, not the atronachs.
      Healer
      • Heal through Molten Rain: some fireballs are unavoidable.
      👁 Watch for
      • Winged daedric titan. Twice in the fight he walks to a pad, becomes invulnerable and wakes a spinning Air Atronach.
      ↯ Alternatives
      • Low-DPS groups can kill each Air Atronach before going back to the Titan (slower).
      More detail

      Stay behind him, get far away from Fire Swarm, and let the tank kite the Air Atronachs. By the second summon two atronachs and the boss are up together.

      Not fully confirmed:
      • Atronach thresholds: UESP says 60% and 30% (boss invulnerable); Xynode says 65% and 35% (reduced damage).
      05

      Xivilai Fulminator and Xivilai Boltaic

      Miniboss
      Tank
      • Face each away; block heavies. Interrupt Shock Aura and Lightning Onslaught: neither can be blocked.
      DPS
      • Interrupt the lightning channels; kill storm atronachs if they pile up.
      • Lightning Grasp: five small red circles strike in order. Step out of the line.
      Healer
        👁 Watch for
        • Two lightning Xivilai guarding the bridge to Skoria. Boltaic is melee (hammer, red frontal cone); Fulminator is ranged and teleports to a player for a big red-circle strike.
        More detail

        Two lightning guardians before the final arena. The fights are simple if you interrupt the channels and control the storm atronachs.

        Not fully confirmed:
        • Xynode's page says they sit on separate paths and can be fought in any order; its overview blurb says 'fight both together'. UESP calls them two guardians blocking the bridge.
        06

        Valkyn Skoria

        Final boss
        ☠ Wipe mechanic
        • Platform Detonation: he drives his sword into the middle of the platform and breaks it. Move to the next platform with him; stay out of the lava.
        • Heavy (Meteor Strike) and Flame Bolt knock players back, possibly into the lava. Tank blocks the heavy; dodge the fireball if he targets you.
        • DPS check: when the platforms run out he deals much more damage. Kill him first.
        Tank
        • Hold him in the centre of each platform, facing away; the group stands behind in a semicircle.
        DPS
        • After each jump he summons flame atronachs and shields himself while spitting fireballs. AoE the atronachs and break the shield.
        • Magma Prison: rock stun on two players. Break free immediately.
        Healer
        • Shield and burst-heal through each platform change and the fireball spam.
        👁 Watch for
        • Molten-armored dremora in a lava arena with circular platforms. Sword raised after a jump = atronachs plus shield.
        • Fire Stab: a fire pool that shoots flame lines like wheel spokes. Stand in the gaps.
        • Red circles from the sky = meteors.
        Hard mode · veteran only

        Activate: Veteran only. Interact with the Frigid Tome on a small island in the arena and choose 'Come slow and bring four keys.' (achievement 'A World On Fire'). Re-activate after a wipe.

        • Two platforms are destroyed before the fight starts, so you reach the no-platform (high damage) stage much sooner. Much tighter DPS check.
        More detail

        Fight across a series of platforms he destroys one by one. Each jump brings atronachs and a fireball-spitting shield. Keep the tank centred and nobody near an edge, and do enough damage to kill him before the last platform goes.

        Not fully confirmed:
        • Platform count: UESP says four platforms (HM leaves two); Xynode says five (HM leaves three).
        • UESP says you can heal through the no-platform stage (no wipe mechanic); Xynode says it's 'game over'.
        Sources · last checked 2026-11-09