ESO Quick Mechanics
Trial · 12 players · Summerset (Cloudrest) · Summerset Chapter (2018)

Cloudrest

VetModerateHMHard

A single-arena trial atop Cloudrest. Three optional Welkynar minibosses (Siroria, Relequen, Galenwe), each with a gryphon partner, guard the final boss Z'Maja. Hard mode is set by how many minis you leave alive (+0 to +3).

01

Siroria & Silaeda

Boss

How to spawn: Optional fire mini. Kill her before Z'Maja for a lower HM tier, or leave her alive.

☠ Wipe mechanic
  • Roaring Flare: an orange circle on a player explodes after a few seconds. At least 3 players stack on it to split the damage. Fewer kills them. Don't run away from it.
  • Fire Storm (vet, ~50%): she leaps and leaves fire tornadoes. A few ticks kill even tanks. Get clear.
  • Battle Standard: her banner zone hits hard and buffs her. Get out, and the tank drags her off it.
Tank
  • One tank per half (knight and gryphon), on opposite sides of the room. Face both away and block heavies.
  • Drag Siroria out of her Battle Standard.
DPS
  • Bring both halves low together before killing either one.
Healer
  • Purge her root. Watch the gryphon tank's stacking bleed.
👁 Watch for
  • Flare: a growing orange-yellow circle under one player.
  • Standard: a Dragonknight-style flag planted with a fire zone around it.
  • Gryphon takes flight: it goes airborne and stuns in bursts. Fan out and keep stamina to break free.
More detail

Siroria is the fire knight; her gryphon Silaeda carries the Roaring Flare. Her Flame Breath raises fire damage taken. If you leave her alive for Z'Maja HM, she joins at 75% on +3.

Not fully confirmed:
  • Modern +0 groups kill the minis quickly; whether high DPS skips their portal is unconfirmed. Her mechanics still apply while up.
  • Flare soakers: Fextralife says 2 on normal and 3 on vet. Xynode says 'at least 3' and Skycoach says the target plus 2 others.
02

Relequen & Belanaril

Boss

How to spawn: Optional lightning mini. Kill him before Z'Maja for a lower HM tier, or leave him alive.

☠ Wipe mechanic
  • Voltaic Overload: if you get the blue lightning circle, bar-swap right away and stay on that bar for 10s. Swapping back zaps everyone near you.
  • Lightning Beams: a channel that puts spreading lightning AoEs on everyone. Interrupt Relequen to stop it.
  • Staff flip: shock spreads across the floor and stuns. Step out of it.
Tank
  • One tank per half, kept apart. Block or roll the wind-blast cone; it knocks you back.
DPS
  • Interrupt the Lightning Beams channel. Bring both halves low together.
Healer
    👁 Watch for
    • Overload: a big blue beam / circle on you. Subtitles tell you it's coming, so plan which bar you'll land on.
    • Lightning orbs drift around and stun on contact.
    More detail

    Relequen is the lightning knight; his gryphon Belanaril overcharges weapons (2 players on normal, up to 3 on vet). If you leave him alive, he joins Z'Maja at 50% on +3.

    Not fully confirmed:
    • Modern +0 groups kill the minis quickly; whether high DPS skips their portal is unconfirmed. His mechanics still apply while up.
    • Overload rule: Xynode says stay on the new bar until the debuff clears. Fextralife and Skycoach both give 10s.
    03

    Galenwe & Falarielle

    Boss

    How to spawn: Optional ice mini. Kill her before Z'Maja for a lower HM tier, or leave her alive.

    ☠ Wipe mechanic
    • Comet Drop (vet): 3 players get comets. Each runs to an empty spot and blocks. Overlapping comets kill.
    • Hoarfrost: if you get the frost debuff, hold it about 6s, then use the Shed Hoarfrost synergy away from the group. A different player picks it up each time. After the 3rd drop it goes away. Leaving it on the floor makes ice projectiles stronger.
    • Never take Hoarfrost into the portal.
    Tank
    • One tank per half, kept apart. Block the gryphon's cone and slam.
    DPS
    • Interrupt Frost Spikes. Assign a Hoarfrost rotation so nobody picks it up twice.
    Healer
      👁 Watch for
      • Hoarfrost: a small spinning icy whirlwind on a player. The gryphon rears up and flashes white just before.
      • Comets: large circles on 3 players.
      More detail

      Galenwe is the ice knight; her gryphon Falarielle carries Hoarfrost. Her Frost Ring stacks damage on anyone who stays in it. If you leave her alive, she joins Z'Maja at 25% on +3.

      Not fully confirmed:
      • Modern +0 groups kill the minis quickly; whether high DPS skips their portal is unconfirmed. Her mechanics still apply while up.
      • Hoarfrost hold time: 6s per Xynode and Fextralife; Skycoach says 7s in one place and 6s in another.
      04

      Z'Maja

      Final boss
      ☠ Wipe mechanic
      • Dark Orbs (top priority): groups of 3 drift toward her. Kill them before they touch anything. If they reach a player, the boss or each other, they burst into Sinister Beads that stun and can't be blocked.
      • Crushing Darkness: a dark beam on the tank and the farthest player becomes a void that chases them. Kite it in a circle away from the group.
      • Nocturnal's Favor: a ranged dark orb at the tank. Block it, don't dodge. It kills non-tanks.
      • Portal cones (below ~60%, only while a portal is open): wedge-shaped AoEs come from the center portal. Stepping in pulls you into the Shadow Realm; a second hit kills.
      • Z'Maja portal (if one opens): the tank goes in first and taunts the Shade of Z'Maja, or it one-shots DPS and healers. Use the Winds of the Welkynar pads to jump onto ledges for her big AoE, then come back down. More fake crystals, but still 3 cores.
      • Dead minis' mechanics continue. Flares, Overload and Hoarfrost keep coming even on +0.
      » Burn strat
      DPS check 138k Vet per DPS · 0-portal kill (+0)
      • Skip the Shadow Realm portal on +0: kill the minis, then push Z'Maja before the first portal (~50s in, UESP).
      • Orbs, creepers and mini mechanics still come.
      Tank
      • MT: she teleports constantly. Follow her, keep taunt, and face her away (her Mind Blast is a frontal cleave).
      • OT / portal tank: goes down first for the Z'Maja portal. On HM, pull each mini away from Z'Maja and hold it while DPS kill it.
      DPS
      • Priority: Dark Orbs > Creepers (from 40%) > Shadows of the Fallen > boss.
      • Split into two stacks (one each side) so each Roaring Flare has soakers.
      Healer
      • One healer usually kites Crushing Darkness as the far player.
      • Execute: Baneful Mark hits 6 players and keeps healing them down until they're back at 100%. Burst-heal the marked players.
      👁 Watch for
      • Dark Orbs: small purple-black spheres floating toward the boss.
      • Crushing Darkness: a dark beam onto a player, then a black pool that follows them.
      • Creepers: dark tentacles in the floor that root and silence.
      • Portal cones: dark wedges fanning out from the swirling center portal.
      • Shade of Z'Maja: a ghostly, darker copy of Z'Maja.
      ↯ Alternatives
      • Low DPS fallback: portal rotation. If a portal opens, run two portal teams as in the notes. Each extra portal adds adds and risk; most HM groups and slower +0 groups still see several.
      • Mini skip in execute (top HM groups): kite the joining minis instead of killing them while the group burns Z'Maja. Needs a dedicated kiter or third tank.
      • HM spawns: +1 joins at 50%; +2 at ~65% and ~35%; +3 Siroria at 75%, Relequen at 50%, Galenwe at 25%.
      • Simplest HM approach: one tank holds Z'Maja while the group kills each joining mini off to the side.
      • HM, high DPS: kill each joining mini fast to skip portals.
      Hard mode · veteran only

      Activate: Leave 1, 2 or 3 minis alive before engaging Z'Maja (+1 / +2 / +3). +3 is the full hard mode.

      • Live minis join the fight at set health thresholds with their gryphon mechanics. The gryphons themselves aren't targets.
      • Each extra mini adds stacking pressure: more Dark Orb DoT stacks, and at execute you face two sets of Siroria's flare and Galenwe's Hoarfrost. Keep the two-group split.
      • A mini left alive heals and enrages if it isn't dead before the next one arrives.
      More detail

      At about 10% she cracks her amulet and her Shade joins at full health. It's effectively a second fight, not a quick execute. Split into two groups either side of her tail and keep killing orbs and creepers. Baneful Mark comes about every 22s on the 6 closest players (including the tank).

      Not fully confirmed:
      • 0-portal DPS: one forum post (2025) suggests at least 5 DPS with 90–100k potential for a no-portal run on normal; no guide gives a figure. Whether execute itself stops portals is unconfirmed.
      • +2 spawn points: Xynode says 65% / 35%, Fextralife says 66% / 33%, Skycoach says 65% / 35%.
      • Baneful Mark: Fextralife says it drops marked players to 40% (20% on vet); Xynode says about 50%.
      • Most of these sources are a few years old (Fextralife last edited 2021). UESP and Alcast blocked automated fetches.
      Sources · last checked 2026-11-10