Crypt of Hearts II
Return to the Crypt to stop Alanwe's husband Nerien'eth and the Ebony Blade. Three bosses (Ruzozuzalpamaz, Ilambris Amalgam, Nerien'eth) and three minibosses. No HM scroll: the hard-mode challenge is keeping four student wraiths alive on Nerien'eth.
- Chamber Guardian (skeleton miniboss): tank and spank. Tank faces it away (frontal cleave) and blocks its Uppercut. Sidestep the red wraith it sends forward: it fears you and spawns skeletons.
- Hard mode has no scroll. It is the challenge 'The Blade's Edge' on Nerien'eth: have four of his student wraiths alive when he takes the Ebony Blade at 35%, then kill them and him.
Ibelgast
Miniboss- Keep him central and block his Uppercut (heavy, knockback).
- Taunt and pull every spiderkith wave onto him.
- Kill the Broodnurses before they finish their ritual, or they summon a Flesh Atronach. If one comes, focus it and block its heavy.
- Low DPS: kill the healers in each wave first.
- Purple bubble (Negate): silences you and deletes your ground AoEs. Step out.
- Red ring around him = Ice Cage frost DoT. Step out.
More detail
Spiderkith nullifier who summons waves of adds by health. The adds stay if he dies, so keep everything stacked and AoE it down.
- Xynode says a large stationary AoE drops under a random player; UESP lists only Ice Cage around the boss.
Ruzozuzalpamaz
Boss- Cocoon (Chattering Web): a player is wrapped up and takes poison DoT. Another player must go to them and use the synergy to free them.
- Face her away from the group (Lightning Onslaught streaks out in front).
- Block her heavy. Gather the spider swarms.
- AoE down the spider swarms.
- Creeping Storm: a big red circle follows you. Run it along the edge of the room, away from the group, until it fades.
- Spider daedra. A player in a white web cocoon = go free them.
- Red circle moving with a player = Creeping Storm.
More detail
Stay fairly close so anyone can reach a cocooned player quickly. Kite the moving storm away from the group, and AoE the spiders.
Ilambris Amalgam
Boss- Face it away from the group and block its heavy.
- Grab the two skeletons it summons on each element swap.
- Kill the skeletons fast. Fire skeletons explode and knock down on death: break free.
- Save ultimates for below 20%: it casts both fire rain and lightning and summons four skeletons at once.
- You first fight the two Ilambris brothers; they merge into a huge bone colossus early on.
- Fire form: stomp, two flaming skeletons, then Rain Fire (big red circles all over). Shock form: stomp, two shock mage skeletons, red frontal cone, then Call Lightning strikes.
More detail
Big health pool, few mechanics. It swaps between fire and shock forms, each opening with a stomp and two skeleton adds and ending in an arena-wide rain of red circles. Keep moving during the rain and burn the execute phase.
- UESP: the starting element depends on which twin dies first (Athor first = fire). Xynode doesn't mention it.
Mezeluth
Miniboss- Fulminating Void (Rise and Fall): she pulls everyone in and puts a red circle under each player. Roll outward so no two circles overlap: inside two at once is instant death.
- The small stationary red circles that appear on the floor at the same time always kill. Don't roll into them.
- Keep her in the middle of the room. She's static; block her heavy.
- Interrupt Void (purple orb from the sky that splits into ground bursts).
- Spread around her before the pull so everyone has room to move apart.
- Spiderkith fire mage at the portal to Nerien'eth. Before the fight she summons a big wave of spiderkith and skeletons.
- Red circles moving with players plus small fixed red circles on the floor = Fulminating Void.
More detail
A spiderkith time-bomb mage and the most dangerous fight before the last boss. The only real mechanic is the pull: spread out, keep your circle away from everyone else's and off the fixed circles.
- Xynode says she teleports players away from her; UESP says she pulls them in and players must roll outward.
Nerien'eth
Final boss- Force Pulse: he teleports onto a random player and explodes. Move away the moment he teleports near you; one roll may not be enough.
- Blood Execution (35%, then about every minute): he grabs a player inside a damage shield. Everyone break the shield or the grabbed player dies. The grabbed player uses the Resist Necrosis synergy.
- Necrotic Blast: he stares at a player and fires a big skull. Dodge-roll it if it's you.
- On HM, taunt the wraiths and keep them away from group AoE until he takes the Blade.
- After 35%, block Heavy Slash and keep him on you.
- Normal: kill each pair of student wraiths fast.
- Save burst for the Blood Execution shield.
- Sword phase: block Ebony Whirlwind if his charge targets you.
- Heal through Necrotic Swarm (unavoidable DoT) and the player hit by Force Pulse.
- Altmer lich. He appears when someone touches the Ebony Blade in the centre.
- He teleports to a grate and summons two students who become wraiths.
- Lich crystals and chains under players (Cursed Ground): step out.
- Sword phase starts when the grates glow red: whole group is stunned, then one player is lifted in the air.
- Ebony Whirlwind: the boss's arms glow red before he charges.
Activate: No scroll. Veteran challenge 'The Blade's Edge': have at least four student wraiths alive when he takes the Ebony Blade at 35%.
- Don't kill wraiths before 35%. Hold boss damage until four are up; tank drags them away from AoE.
- Once the grates glow red and he has the Blade, AoE the wraiths down while handling Blood Execution. No HP or damage changes.
More detail
Staff phase: dodge the skull, run from his teleport explosion, step out of crystals, kill wraiths. At 35% he takes the Ebony Blade and the fight becomes a DPS check: break his shield every Blood Execution and kill him quickly.
- Xynode says Necrotic Blast can kill low-CP or glass-cannon players; UESP says block or dodge it, then it leaves a DoT.
- UESP's Force Pulse says it deals 75% of the target's max health. Not confirmed by Xynode.