Dungeon · 4 players · Gold Coast · Wrathstone (2019)
Depths of Malatar
VetChallengingHMHard
Sunken Ayleid city of Garlas Malatar, guarded by Meridia's followers. Five bosses. The colored Auroran/orb elements from the Dark Orb return on Narilmor and the final boss.
- Stone Watchers (trash and boss adds): only the tank stands in their donut AoE. Their heavy can one-shot.
- Learn the four colors at the Dark Orb: yellow (Radiant, healing debuff, beam), blue (ice pillars), red (meteors), purple (lightning). They return on the last two bosses.
- Hard mode is on the Symphony of Blades only: destroy the Dictates of the Lady of Light before the fight (veteran).
The Scavenging Maw
Boss☠ Wipe mechanic
- Hide phase (about 80/50/25%): the boss vanishes. Search as one group, tank in front. Whoever finds him gets fed on; interrupt him immediately or they die.
- Shadow jump: growing AoEs under players. Don't overlap them; dodge-roll at the peak.
- Vomit breath is a cone that follows the target. Never stand in front.
Tank
- His spit leaves two poison pools under you in a row. Walk backwards out of each one without turning him.
DPS
- Kill the hunger adds during the hide phase.
Healer
👁 Watch for
- A large Hunger. During the hide phase small AoEs spawn totems from the ground.
The Weeping Woman
Boss☠ Wipe mechanic
- Ice rings: an outer ring (go center), an inner ring (go to the edge), or late in the fight both (stand in the thin gap between).
- Stone Watcher heavy can one-shot even a tank who isn't blocking. Non-tanks dodge-roll it.
- Ice shard charge-up on her target kills DPS and healers. Tank blocks it.
Tank
- Taunt every Stone Watcher (about 75/55/35%). Try not to have more than one up.
DPS
- Stone Watchers and Ice Atronachs before the boss.
Healer
👁 Watch for
- Geysers shoot players into the air. Whirling ice rings mark the rings.
The Dark Orb
Boss☠ Wipe mechanic
- Aurorans (4 colors) are the real threat. Tank grabs them and faces them away.
- Red (Blazing): meteor on every player, then moving fire splashes. Dodge the meteor, then stand in the gaps.
- Purple (Scintillating): lightning splashes from each player. Move in a small circle.
Tank
- Pull every add into a corner and hold them there for cleave.
DPS
- When a colored orb spawns (the boss is immune), kill the orb, then the adds, then go back to the Dark Orb.
- Blue (Phosphorescent) ice pillar: one light attack breaks it.
Healer
- Yellow (Radiant) puts a healing debuff on the group.
👁 Watch for
- Floating dark orb in the middle. Colored orbs: yellow, blue, red, purple. Text 'An Orb is empowering Aurorans' warns you.
More detail
Each colored orb empowers its matching Auroran. All Aurorans must die to finish the fight; wiping to the leftover adds resets it.
King Narilmor
Boss☠ Wipe mechanic
- Interrupt everything. He and every copy cast the same interruptible abilities (Radiant beam, Power of the Light).
- Dawnbreaker slam in front of him. Don't stand in front; tank blocks.
- Each copy has a color and uses that orb's attacks (meteors, lightning, ice, beam).
Tank
- Taunt all copies and line-of-sight them together so cleave hits them all.
DPS
- When he splits into 4 copies, both DPS focus one copy. If its shield drops and it vanishes, it's fake; move on. If it keeps taking damage, it's the real one: stay on it.
Healer
- Heal Tharayya (friendly NPC) with ground HoTs while she fights the ghost. If she loses, every copy gets a big shield.
👁 Watch for
- Each copy glows yellow, blue, red or purple. Tharayya fights a ghost (her ex-husband Quintus) in the arena.
More detail
Not fully confirmed:
- Forum players (2021) say strategies vary a lot: focus one copy, cleave all copies, or ignore copies and find the real one.
Symphony of Blades
Final boss☠ Wipe mechanic
- Auroran ghost wall: a line of ghosts crosses the room and kills on touch. Everyone focus the same ghost (e.g. the middle one) and go through the gap.
- Spin: a growing AoE, then he spins his swords. Only the tank survives; everyone else gets out.
- Heavy attack: tank blocks; others dodge-roll.
- Execute (about 11%): he pulls you into the Celestial Realm and heals up. Walls come from many directions; walk around them and avoid the edges.
Tank
- Hold him in the center, turned away.
- Back away while blocking the spin. Don't walk it through the group.
- In the execute, keep him away from the walls.
DPS
- Elemental Aurorans: he goes immune, and 4 colored Aurorans walk in from the corners. Each one that reaches him gives him its element. Kill red first, then purple, as many as you can.
- Interrupt his sword-hug channel (sword throw).
Healer
- When he plants all four swords, the group gets a near-total healing debuff for a few seconds. Pre-HoT and top people up first.
👁 Watch for
- Wall: a row of glowing ghosts walking across. Aurorans: slow colored ghosts (red, purple, yellow, blue) walking from the corners.
↯ Alternatives
- Stand in a triangle behind him.
Hard mode · veteran only
Activate: Destroy the Dictates of the Lady of Light before the fight (veteran).
- Colored orbs from the Dark Orb spawn during the fight. Kill orbs before the boss (a wall comes first).
- Execute heals him to 50% instead of about 25%, with orbs still spawning.
- Purification ticks on everyone in the final phase and ramps up. It's a DPS check; some groups run 3 DPS.
- The sword-plant debuff (Decrepify) does unmitigable damage every second and almost fully blocks healing. It takes about half your health, so be above half when the swords go in.
More detail
A targeted AoE that stuns lands on one player. Hold still, block, and break free; don't bring it to others. In the execute he has all four elemental abilities at once.
Not fully confirmed:
- Activation wording: achievements say both 'destroying the Dictates of the Lady of Light' and 'reading the Dictate'. Exact location not confirmed.
- Fextralife lists the orbs and 50% execute as 'veteran' changes. The PTS guide and code65536 list them as HM.