Earthen Root Enclave
Druid island sanctuary overrun by the Firesong Circle: the Gallery of Stone, the Deeproot caves, then the Path of the Salt Wind cliffs. Three main bosses and three optional secret bosses, one per area. Each secret boss gives a group buff and unlocks a colored Elemental Orb synergy that appears in later fights.
- Hard mode is a banner before each main boss (veteran). Banners unlock in order: Root HM needs a Stone HM kill, Devyric HM needs HM kills on both Corruptions.
- Secret bosses are optional. Each kill adds a buff and an Elemental Orb (red = fire damage, blue = damage shield, green = Jodoro's Hide) that floats in during combat; use its synergy. Killing any secret boss disqualifies the 'Scourge of Archdruid Devyric' achievement.
- Firesong Groveshapers (spriggan-like axe wielders guarding the Deeproot pools and lotuses) have a charged Hammerfall that can one-shot non-tanks. Block it or stay away.
- Fauns in the Deeproot can turn into Root Node trees that shoot projectiles. Kill them fast.
- Trellis Sentinels (two miregaunts guarding the Root boss door) send out three poison orbs that can kill. Non-tanks dodge them.
Scalded Roots
Secret bossHow to spawn: First area (east side). Light all three bonfires around the starting area; each one spawns a small pack (wolves, graft-root animals, lurchers). After the third, the sky turns red and a fiery mote appears. Follow it to a dormant spriggan.
- Her charged heavy attack knocks you back. If it throws you into the ring of fire at the arena edge you die. Fight her in the middle.
- Hold her in the center and face her away from the arena edge so the knockback never reaches the fire wall.
- Pick up the fire wolves.
- Interrupt her self-heal.
- Her meteors hit random players hard but aren't one-shots. Heal through them.
- A red spriggan inhabited by a floating fire mote. Fireball targets leave a small fire pool under you; step out of it and don't drop it on others.
More detail
Buff Scalded Strength: +500 Weapon and Spell Damage for the rest of the run. Also unlocks the red Elemental Orb, which deals fire damage to enemies it touches.
- The fire-wall one-shot and the self-heal interrupt come from ArzyeL's guide only. UESP lists her abilities without either.
Corruption of Stone
Boss- At ~80%, ~61% and ~30% he levitates and charges Unstable Explosion. Hide behind the Stone Wall that rises in the arena. He then dives and charges a second blast: hide behind the new wall.
- Interrupt Stone Atronachs' Petrify (a ray at one player). If the channel finishes, that player is turned to stone.
- Block Chin Shatter (charged melee). Blocking staggers him instead of knocking you down.
- Pick up the Stone Atronachs that wake after each explosion phase and keep them on the boss for cleave.
- Priority after each explosion: Stone Atronachs first (and interrupt their Petrify), then the boss.
- After the ~30% explosion he leaves a damaging AoE in the arena center for the rest of the fight. Keep the group out of it and heal through the rock showers.
- A grey storm atronach made of rock, with no lightning.
- Explosion phase: he floats up in the middle; a big stone wall pops out of the ground somewhere in the arena.
- Stone Atronachs: small rock atronachs that tether a beam to a player (Petrify).
Activate: Banner before the boss (veteran).
- More HP and damage.
- All four Stone Atronachs wake after each explosion phase (three in veteran).
- Earthquake Stomp shockwaves cover a larger area.
More detail
Earthquake stomps send shockwaves that knock you down; block or step out. Achievements: 'Vivified Warrior' (nobody petrified) and 'Master Mason' (kill all atronachs every stage).
- Explosion thresholds (80/61/30%) come from ArzyeL (Fextralife repeats them). UESP doesn't list thresholds.
- HM changes come only from the UESP achievement page, which itself marks the list as incomplete.
- One summary claims dodging his attacks enrages him. Not confirmed elsewhere.
Lutea
Secret bossHow to spawn: Deeproot. Find the three green pools; use 'Use Empty Vessel' at a pool, then carry the Full Vessel to a nearby blue lotus and use it to make it bloom. Each pool and lotus is guarded by two Firesong Groveshapers. The Full Vessel expires after about a minute, so clear the guards first. After all three bloom, a trail of flowers leads to a portal near the Deeproot entrance. Use it to summon Lutea.
- A water orb over your head explodes after a few seconds with a knockdown. Move away from the group.
Easy fight. Step out of the static water AoEs and dodge her dive.
- A Nereid (water spirit) that moves around a lot. Lightning strikes add shock damage to the water puddles.
More detail
Buff Lutea's Rejuvenation: +30% Magicka and Stamina Recovery. Also unlocks the blue Elemental Orb (damage shield).
Corruption of Root
Boss- Distributaries: twice in the fight she sinks into the ground and three clones take her place. They hit very hard and can one-shot non-tanks. The tank holds all three.
- Root Infection: killing a Distributary sends green orbs at everyone that knock you down and stack a DoT. Kill the clones one at a time, not all at once, so the stacks don't pile up.
- Taunt and block all three Distributaries. Grab Fauns and Graft-Root animals as they spawn.
- Priority: Fauns (they become shooting Root Node trees), then the clones one by one, then the boss.
- The fast-moving poison AoEs don't hit hard; heal through them. Be ready for the group-wide Root Infection after each clone dies.
- A wispmother-like green-and-brown spirit. Clones look identical to her.
- Root Infection: green orbs flying from a dead clone to every player.
- Corrupted Pulp: damaging vines on the floor.
Activate: Banner before the boss (veteran). Requires a Corruption of Stone HM kill first.
- More HP and damage.
- Graft-Root animal packs get an extra Senche and a Bear.
- Corrupted Pulp vines stay on the floor for the whole fight. Move the boss so the group keeps clean floor.
More detail
First destroy the Thorns barricade to start. Before the room, kill both Trellis Sentinels (left and right) to drop the barrier. HM achievement 'Contagion Contained' requires no two players hit by Root Infection within 1s of each other.
- Clone thresholds: UESP says ~66% and ~33%; ArzyeL/Fextralife say ~60% and ~20%.
- HM changes are from the UESP achievement page only, marked incomplete.
Jodoro
Secret bossHow to spawn: Path of the Salt Wind, above Devyric's arena. Activate the three Terra Stones (large donut-shaped stones beside the path, near a circular monument; climb over rocks to reach them). Jodoro appears after the third.
Easy fight. Step out of the green lightning AoEs after he teleports and away from the green orbs.
- A mossy green indrik. A charged attack launches a smaller spirit indrik at players. After teleporting, green 'lightning' hits the ground at random.
More detail
Buff Jodoro's Hide: +3000 Max Health and 10% less damage taken. Also unlocks the green Elemental Orb.
Archdruid Devyric
Final boss- Earth Pillars: stone pillars rise and explode with an expanding AoE and projectiles. Never stand where two pillar AoEs overlap; block when one is about to burst.
- Bear form cone: in Ursauk form he does a shock cone. The tank faces it away; everyone else stays out of the front.
- In bear form, keep him facing away from the group and block the heavies.
- Pick up wolf packs when they spawn.
- Destroy Lightning Pillars right away. Their bolts get faster and hit everyone until it's down.
- Fire wolves lock onto a player and charge, then explode. Move away or block.
- The constant small ground AoEs and shockwaves add up. Watch HP during pillar explosions.
- Lightning Pillar: a translucent glowing staff stuck point-down in the ground.
- Bear form: he turns into a huge Ursauk (bear-man) and heals a chunk of HP.
- Mauling charge: a narrow line marker from him to a player; his real hitbox is much wider.
- Malicious Mauling (bear charge at a marked player): sidestep or dodge-roll the line. Running so he charges through pillars destroys them ('Demolition Delegation').
Activate: Banner before the boss (veteran). Requires HM kills on both Corruptions first.
- More HP and damage.
- Lightning Pillars in both forms (not just human form). Kill them faster.
- Wolf packs doubled, plus extra pairs of wolf spirits during the fight.
More detail
He shapeshifts into a bear at about 62% and 20%, healing roughly 20% each time. In bear form he still keeps casting the ground AoEs, and adds a big charged ground AoE you must leave.
- Bear thresholds (62% / 20%) and the self-heal come from ArzyeL; Fextralife copies them. UESP has no ability list.
- HM changes come only from the UESP achievement page, marked incomplete.