ESO Quick Mechanics
Dungeon · 4 players · Grahtwood · Base game

Elden Hollow I

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Ayleid halls under Elden Root, held by Darkfern Orcs and Thalmor. Three main bosses (Akash gra-Mal, Chokethorn, Canonreeve Oraneth) and three minibosses. Easy dungeon; only Oraneth needs real attention.

01

Akash gra-Mal

Boss

Standard fight. Tank and spank.

Tank
  • Face her away and block the heavy (Executioner's Strike). It knocks you back if unblocked. It often comes right after her spin.
DPS
  • Stay close behind her. She leaps onto anyone who drifts too far away.
  • Step out of Berserker Frenzy (spin AoE around her), then step straight back in.
Healer
    👁 Watch for
    • A Wood Orc woman with a battleaxe, in front of a forge and a burning bone altar.
    • Battlecry: frontal cone shout that staggers.
    More detail

    First boss and a pure warm-up. Her room's door opens once she's dead. Nothing here kills a group that keeps her turned and blocks the heavy.

    02

    Ancient Spriggan

    Miniboss

    Optional side room. Easy fight with three small spriggan adds.

    Tank
      DPS
      • Interrupt her heal (she raises her hands and channels). She can also channel a damage buff on her summoned animal; interrupt that too.
      • AoE the small spriggans on top of her.
      Healer
        More detail

        Low health, low damage. She summons an animal that stays alive even if she dies, so kill it too.

        03

        Chokethorn

        Boss
        ☠ Wipe mechanic
        • Fungal Burst: a huge red circle spreads out from the boss. Run out of it. It can take ~90% of a DPS or healer's health even through block, and kills if you're unlucky.
        Tank
        • Face him away from the group and block his heavy so you aren't knocked down.
        DPS
        • Kill or interrupt the Strangler Saplings that spawn around the room and beam heals into him. Low-DPS groups should send one DPS to them full-time.
        • Stay fairly close. He pulls in distant players (Pulling Grasp) and briefly holds them, which is how people get caught in the Burst.
        Healer
          👁 Watch for
          • A giant strangler (tree-trunk plant) in a partly flooded room. Before Burst he buries his head in the ground.
          • Saplings: small stranglers attached to him with healing beams.
          More detail

          The fight is easy as long as everyone leaves the Burst circle and the saplings don't stack up their healing. Fextralife calls it a good 'don't stand in red' check.

          Not fully confirmed:
          • UESP's layout page says you can jump from the bridge to skip Chokethorn, but UESP's Chokethorn page says he must die to unseal Oraneth's room. Both agree you need him for pledges and the Vanquisher achievement.
          04

          Nenesh gro-Mal

          Miniboss

          Easy fight. Kill his Darkfern adds first, then tank and spank.

          Tank
          • Block his Uppercut (heavy, knocks back).
          DPS
          • Kill or interrupt the Darkfern healers in his pack first.
          • Step out of the lightning strikes (red circles) while his Lightning Form aura is up.
          Healer
            More detail

            A Darkfern thundermaul who patrols with a big pack of melee, archers and healers. The pack is the only real threat.

            05

            Leafseether

            Miniboss

            Standard fight. Tank and spank.

            Tank
            • Block his heavy. Face him away; his Inhale cone sucks players in and bites them.
            DPS
            • Strafe sideways from his jump attack (Lacerate) and the Inhale cone.
            Healer
              👁 Watch for
              • A giant alit (two-legged raptor) in the north tunnel before Oraneth.
              More detail

              Short fight. Kill any alit adds first.

              Not fully confirmed:
              • Xynode mentions a tail swipe and a roar AoE. UESP and Fextralife list only Bite, Lacerate (jump slash) and Inhale.
              06

              Canonreeve Oraneth

              Final boss
              ☠ Wipe mechanic
              • Necrotic Burst: huge growing red circle around her. Get out of it. It one-shots DPS and healers who don't block or roll out; tanks survive but get knocked back.
              • Rotting Bolt: she turns to face a random player and winds up a poison bolt. Interrupt it, or the target dodge-rolls as it's released. It ignores taunt.
              Tank
              • Hold her in the center and don't move her.
              • Pull the four Darkfern Skeletons onto her when they rise.
              DPS
              • AoE the skeletons down on the boss. Block their heavy attacks if they're on you.
              • Break her Bone Hurricane shield (small, ~3% of her health).
              Healer
              • You can be the Rotting Bolt target too. Watch for her turning toward you.
              👁 Watch for
              • Frost aura at her feet (like Lightning Form, but icy) often signals the poison bolt is next.
              • Necrotic Circle: a small rune under or near a player. Hands pull you in and root you; skeletons climb out when it ends. Step out of it.
              ↯ Alternatives
              • Stand in a loose triangle around her (each player their own spot) so the bolt and rune AoEs don't hit two people.
              Hard mode · veteran only

              Activate: Veteran: interact with the Scroll of Glorious Battle just to the right of the door as you enter her room.

              • More HP and more damage. No new mechanics. Burst and Rotting Bolt are the killers.
              More detail

              Thalmor mage in front of a Daedric rift. The fight is about calm positioning: hold your spot, step out of runes, back out of Burst, dodge or interrupt the bolt, then return. Panicking around the room is what wipes groups here.

              Not fully confirmed:
              • UESP says Rotting Bolt can be interrupted; Xynode and Fextralife only say to dodge-roll it. Doing either works.
              Sources · last checked 2026-11-09