Elden Hollow II
Elden Hollow overrun by Daedra, then portals into Bogdan the Nightflame's shadow realm. Three main bosses (Dark Root, Murklight, Bogdan) and three minibosses. Bogdan is the only fight that regularly wipes groups.
- Hard mode (veteran) is only on Bogdan: read (burn) the Opus of Torment, a scroll in Bogdan's room, before pulling him.
- Shadow Tendrils (dark tentacle adds) appear on Azara, the Shadow Guard and Bogdan. They fear or lock down players. Kill them on sight.
- Bogdan's arena is a platform over a drop. Fear or a bad dodge can send you off the edge.
Dubroze the Infestor
MinibossEasy fight. Kill the ranged caster adds, then tank and spank.
- Face him away. Flame Geyser is a big fire cone that stuns; block it.
- Chain the ranged caster adds onto him so they die to AoE.
- Kill the casters first and interrupt their casts.
- If the fire cone stuns you, break free right away.
- A large daedroth (crocodile-headed Daedra) with Infested Banekin and Fearkyn.
More detail
First miniboss. After he dies, Kargand opens the portal behind him and Dark Root comes out.
Dark Root
Boss- Hammering Light: a beam of light hits random players and splashes. Spread 3โ5 m apart. Two stacked players hit back-to-back can die. It targets more players and hits harder as the fight goes on, so don't drag it out.
- Hold her still. Pin the two small hoarvors next to her.
- Kill the blue and green hoarvors fast. Stand in the mist they leave: blue = magicka, green = stamina (big max and regen boost).
- A shadowy spriggan. Hammering Light is a white flash from above onto a player.
- Hoarvors: tiny tick-like adds, one blue, one green. They leave a matching colored mist.
More detail
Short fight if you spread out. The hoarvor mists make resource management a non-issue while they last.
Azara the Frightener
Miniboss- Shadow Tendrils fear or lock down a player. Everyone switches to the tendril to free them. Break free if you can.
Easy fight. Kill the Shadow Tendrils immediately.
- Face her away. Dusk's Howl is a stun cone; block her tail swipe.
- A Winged Twilight (winged Daedra). Tendrils are dark shadowy tentacle adds rising from the floor.
More detail
This fight teaches the tendril mechanic that returns on Bogdan.
- Tendril effect: UESP says they fear, Fextralife says mind-control, Xynode says a 'Shadow Tormentor' pins one player in place. All agree: kill it fast.
Murklight
Boss- Consuming Shadow: red circles appear under every player. Step out of yours, but stay next to it.
- Eclipse: the room goes dark and the circles turn white. Get INTO a white circle. Everywhere outside them does heavy damage.
- Face him away. Block or avoid Shadow Stomp, a frontal cone.
- A big shadowy lurcher (tree-like Daedra) in Bogdan's realm.
- Red circles under everyone, then the room darkens and the same circles go white = safe zones.
More detail
UESP and Fextralife both describe the red-then-white circle swap. Don't wander away from your red circle, because it becomes your safe spot moments later.
- Xynode describes a different version: a lightning attack on the central island (go into the water), then electrified water (go back to the island). UESP and Fextralife don't mention this. Use whichever matches what you see.
The Shadow Guard
MinibossEasy fight. Pull the adds in and AoE them down with the boss.
- Pull the ranged adds onto him. He's hard to move, so bring the adds to him.
- Heavy attack his Aura of Protection totem. It reduces damage to nearby enemies by 25%. Breaking it stuns the adds.
- Interrupt his health potion.
- Step out of the growing shadow pools (red circles).
- A Dremora caster with a Dark Seducer helm, in a room full of ranged Daedra.
More detail
The adds are the only real threat. Stack them on the boss and cleave.
- Xynode says Azara's Shadow Tormentor (tendril) returns here. UESP doesn't list it.
Bogdan the Nightflame
Final boss- Kill the Shadow Tendrils (dark adds) right away. They fear or mind-control players into the fire or off the cliff.
- Pulverize (75%, 50%, 25%): he jumps and hits everyone hard. Get out of fire and BLOCK. The healer pre-heals.
- Heavy punch: block it, whoever it targets. It knocks you over.
- Grab him and hold him still. Don't let the room fill with fire around the group.
- Priority: Shadow Tendrils, then the white Nova Tendrils on HM, then the boss.
- Push him to the next 25% threshold before the fire covers the floor.
- Top everyone up before each Pulverize. It's unavoidable group damage.
- A huge Daedric Titan (winged dragon-like Daedra) on a platform in Oblivion.
- Daedric Flame: he raises his head and spits fireballs that leave long-lasting fire pools.
- Pulverize: he leaps into the air. Landing wipes all fire and tendrils, resetting the floor.
- When a Daedric Flame fireball tracks you, drop it at the edge of the arena to keep the middle clean. Wait until it lands, then step out.
- Strong DPS can ignore the dark tendrils between thresholds; Pulverize kills them all.
Activate: Veteran: read (burn) the Opus of Torment, a scroll in Bogdan's room, before pulling him.
- More HP and more damage.
- White Nova Tendrils spawn too and heal Bogdan. Interrupt the heal or kill them.
More detail
The fight snowballs: fire pools stay until the next Pulverize, and tendrils keep coming. Damage is what controls it, because each 25% threshold triggers Pulverize and clears the floor.
After he dies, Bogdan possesses Kargand and you choose whether to kill or spare him. It's just story.
- Xynode describes the white healer tendrils without saying they're HM-only. UESP lists Nova Tendrils as HM only. Fextralife also calls them the HM 'challenge'.