Exiled Redoubt
A ruined Imperial fortress run by the Albus family. Three main bosses, each with its own hard mode, plus three optional secret bosses that each give the group a buff for the rest of the run.
- Hard mode: banner before each main boss (veteran). The final boss's banner only works if you raised the banner on every earlier main boss.
- Secret-boss buffs last the whole run. For the 'Life's for the Living' achievement (HM without optional buffs), skip all three secret bosses.
- Albus Torturers channel a long, ramping cone (Blood Frenzy). Interrupt, stun or chain them, or block near the end of the channel.
- Albus Jailers chain-stun a player. Interrupt them or break free.
Guard Captain Paratius
Secret bossHow to spawn: Optional side area (the Sewer Pit) at the edge of the first map, before Executioner Jerensi.
- Power Bash (heavy, short windup): block or dodge it. One guide says it can one-shot a non-tank.
- Stay close to him. He Shield Charges (stun) anyone who stands far away.
- Walk out of the slowing Bone Cage AoE under you.
- At 50% and 30% he summons 2, then 3 Skeletal Protectors that channel on him. He's immune until they die. Swap to them.
- Chain and cleave the squishy skeleton archers and sorcerers. They run away from melee.
- Shield Throw: a returning shield that stuns on the way out and back. The visual is badly out of sync, so block or roll even if you look clear.
More detail
Buff Bodyguard's Protection: saves you from death once every 10 minutes.
- Exact path to the Sewer Pit. Sources only say it's a side area before the first boss.
- One-shot claim for the Power Bash is from ArzyeL only. Hyperioxes just says block or roll.
Executioner Jerensi
Boss- Execute: a yellow circle under a random player deals Oblivion damage. Vet: the target needs at least one other player in the circle. HM: all four must stack in it.
- Death Knell hits the whole arena and leaves a purgeable DoT. Be topped up before it lands.
- Face her away. Laceration is five hits then a stunning cone. Block it, or sidestep or roll the final cleave.
- On vet the combo leaves a big healing absorb on you. Expect it.
- At 80%, 50% and 30% she dashes away, goes immune and spawns adds (2, then 3, then 4). Kill the adds to bring her back. Expect an Execute right after.
- Drop your Swirling Darkblade circle (grows under you, then becomes a pool) away from the center.
- Purge or outheal the Condemn DoT after Death Knell.
- Pre-shield before Execute lands. A damage shield helps the stacked players survive.
- Swirling Darkblade: circles that grow under players for 2s, then turn into AoEs. Vet hits 2 players.
- Spike traps: random AoEs that knock you up. Also used to fence the arena in during her immune phases.
Activate: Banner before the boss (veteran).
- More HP.
- Execute needs all 4 players stacked in the circle.
- Swirling Darkblade hits 3 players.
More detail
After 30% Execute comes periodically, not just after adds. Death Knell also clears the Darkblade pools.
- A PTS report says the spike traps can still hit the group if she jumps during the Execute stack. Not confirmed on live.
Docent Domitius
Secret bossHow to spawn: Optional side room (the Soldiers' Stash) before Vandorallen. Interact with the ghostly animated objects in the room to summon him.
- Soul Shatter (heavy): block or roll it, then walk out of the ramping pool it leaves.
- Don't get stunned by a flying object right before his heavy. Block through the object phase.
- Players marked with a red indicator get charged by furniture. Block it.
- Step out of the icy shards under you.
- Animate Orbiting Objects: furniture (vases, statues) circles the arena. It stuns if you don't block, and some pieces add a healing absorb even when blocked.
- Paralyzing Wail: a short channel, then a fear around him. Walk out or break free.
More detail
Buff Possessed Objects: your bash creates a haunted object that damages, stuns and knocks down enemies.
- UESP says his dialogue changes if you touch the 'wrong' object, so there may be a correct order or subset. No source gives one.
Prime Sorcerer Vandorallen
Boss- Iron Charge (90%, 66%, 45%): he rides around and summons Iron Atronach Spiders that explode on players. Stand inside Lucilla's icy dome and drag the spiders into it.
- Storm Bolt: a huge lightning AoE lands on the farthest player (or on him if everyone is close). Everyone inside gets chain lightning. Don't stack in it.
- Block Lightning Rod Slam (heavy). It also drops lightning strikes under everyone, so step out after.
- Pick up the spiders during Iron Charge and pull them into the dome.
- One ranged player (ranged DPS or healer) stands far out to bait Storm Bolt away from the group.
- Stay out of the Racing Flames cone and the fire lines it shoots in all directions.
- Blackspine Curse: a 20s DoT on one player that stacks a healing absorb each tick. Focus heals on them. It moves to someone else if they die.
- Icy dome: Lucilla (your NPC ally) puts up a frost bubble during Iron Charge. Spiders inside it take extra damage and don't explode.
- During Iron Charge he's a flaming rider leaving fire pools behind him.
Activate: Banner before the boss (veteran). Jerensi must have been killed on HM.
- More HP.
- Below 40%: three Simulacrum adds spawn and shoot fireballs at random players. Kill them fast.
- Coruscating Orbs: two orbs spawn on players and chase the nearest one with ramping damage. Keep moving, or have one ranged player lead them away.
More detail
- A recent forum post reports a bug where he freezes at 29% on vet HM and can't be damaged.
- Achievement 'Shocking Rebound' mentions dealing damage with Vandorallen's Storm Spear. No source explains how players use it.
Eliana Albus
Secret bossHow to spawn: Optional side area (Caecilius' Shrine) before the final boss.
- Don't stand on her when she starts Depressive Snare (slowing AoEs in all directions).
- Echoing Pain: she teleports and channels a stunning cone at you. Block it and keep it off the group.
- She teleports and leaves a Shadowy Duplicate. Kill the clone. It also casts Depressive Snare.
- Overwhelming Sorrow: uninterruptible projectiles at everyone each second for 8s. Block and heal through it.
- Pool of Grief: a dark pool under her and a smaller one under the farthest player. Step out.
More detail
Buff Mother's Rage: every minute your damage goes up by 25% for 10s. Killing all three secret bosses before the Squall gives 'Return to Rest'.
- Exact path to Caecilius' Shrine.
Squall of Retribution
Final boss- Atronachs leave elemental orbs when they die. Pick each one up quickly (synergy). Orbs left on the floor keep shooting the group. Too many at once is how groups wipe.
- Thunderstrike (below 32%): strikes land on every player for 5s. Spread out and block.
- Vortex: a 7s spin that follows the tank. Everyone except the tank stays out.
- Block Coordinated Slash (heavy). Don't dodge-roll it on vet: rolling enrages him. Blocking leaves a debuff the healer has to cover.
- Drag Vortex away from the group and anyone holding an orb.
- Atronachs spawn at set HP marks: fire 95/88/80/70%, frost 65/55/50/45%, storm 32/22/16/5%. Kill adds before pushing the boss.
- Picking up an orb causes ramping group damage while it's held. Fire orbs also burn the holder and storm orbs hit hardest. Heal through it.
- Icy Flash (from 65%): group-wide damage with a heavy-attack warning on everyone. Everyone blocks.
- He changes element at 95% (fire), 65% (ice) and 32% (lightning). Each element adds effects to Vortex and Six Sword Assault (six returning swords).
- Fire tornadoes spawn in pairs at 95%, 70% and 50% and stay for the rest of the fight.
- Orb pickup circles are faint, especially ice. Look for them near where the atronach died.
- Frost phase adds a slowing outer ring to the swords (don't stand in it). Lightning phase adds shock AoEs under players that explode. Block them.
- Ignoring the atronachs and burning the boss was reported as not viable on PTS.
Activate: Banner before the boss (veteran). Jerensi and Vandorallen must have been killed on HM first.
- More HP.
More detail
- HM changes: Hyperioxes lists only higher HP. No source lists new HM mechanics.
- Orb behavior: Hyperioxes says the orb is 'held for 15s' and causes ramping group damage. ArzyeL says unpicked orbs keep shooting projectiles. The 'Unfragmented' achievement implies orbs transform if not collected in time.
- A forum report (2026) says fire orbs can bug and respawn in the same spot.