Fungal Grotto I
Goblin camps, then a dreugh-infested cavern. One mandatory goblin boss, two optional minibosses on the dreugh side, and Kra'gh the Dreugh King at the end. Very easy dungeon.
- Tazkad the Packmaster (first miniboss, with durzogs) is optional. Interrupt his channeled stun (Agony). Otherwise tank and spank.
- Broodbirther (big dreugh) and Clatterclaw are optional. Many groups skip both by jumping west down the waterfall after Ozozai and swimming to Kra'gh.
- Hard mode (veteran) is only on Kra'gh: read the Scroll of Glorious Battle before the fight.
- Primitive cages hold dreugh. Opening one lets the dreugh fight the goblins, but it attacks you too.
War Chief Ozozai
BossStandard fight. Kill the two shield guards, then tank and spank.
- He jumps down once every goblin in the room is dead. Taunt him on landing and block his heavy (Haymaker), which knocks you back.
- Kill the two Murkwater Defenders (shield goblins) first.
- Daedric Blast: if he channels a beam at you, step away from the group. You explode in an AoE when it ends.
- Daedric Blast: a beam from his sword tip to one player, then a red circle around them.
More detail
Low-threat goblin warlord with two shield-bearing guards. He gap-closes onto anyone far away (Vicious Charge) and has a small stagger roar. Nothing here kills a group that blocks the heavy.
- Xynode says he drops a Dragonknight Standard (fire banner AoE) and that his opening leap can be lethal. UESP lists neither the banner nor heavy leap damage.
Clatterclaw
MinibossOptional (skippable via the waterfall). Easy if you have AoE.
- Hold him still and face him away. He hits harder from behind (Backstabber).
- Every so often he spawns a big ring of tiny mudcrabs. AoE them on the boss. Don't run from them.
- A giant mudcrab. Waves of small mudcrabs pop up in a semicircle around him.
More detail
Only mechanic is the mudcrab swarms. Running spreads them across the room; stay put, let the tank group them, and cleave.
Kra'gh the Dreugh King
Final boss- Lightning Field: a big red circle spreading out from under him. Get out. Blocking doesn't reduce it, and on veteran/HM it can one-shot.
- Face him away and block Lunging Strike (heavy, knocks back) and Storm Flurry (multi-hit shock swipes).
- At two health thresholds he runs to the side of the arena and digs up mudcrabs. Grab them and bring them back to him.
- AoE the mudcrabs when he summons them.
- Stay near the group. He pulls distant players in with Lightning Tow.
- He bursts out of the rock wall below the Mephala shrine when you cross the bridge. Standing too close knocks you back.
- Lightning Field: red AoE circle under the boss that crawls outward.
Activate: Veteran: read the Scroll of Glorious Battle before engaging. UESP puts it in front of a small cave just left of the bridge you cross to reach him.
- More HP (UESP: about 4.0M to 4.6M) and more damage. No new mechanics.
- Lightning Field hits much harder. Always leave it.
More detail
Big dreugh with shock attacks. Normal and vet are short tank-and-spank fights; the only real killer is standing in Lightning Field.
- Mudcrab thresholds: UESP says 66% and 33% on one page and 66% and 36% on another. Xynode just says 'periodically'.
- Scroll location: UESP says beside the bridge into his arena; Xynode says 'near the entrance'. If you skipped via the waterfall, climb the slope right of the bridge to get to it.
- Xynode says on HM his Lunging Strike knocks down even blocking players. Not confirmed elsewhere.