Fungal Grotto II
The Spider Cult's shrine below Fungal Grotto. Three bosses (Gamyne Bandu, Spawn of Mephala, Vila Theran) and three minibosses. Hard mode has no scroll: just never use the Obsidian Husk bubble on Vila.
- Mephala's Fang (first miniboss, giant spider): tank and spank. Stay out of its poison cone and poison puddles; interrupt it if it runs to eat a spider corpse (heals).
- Hard mode is the 'Fearless Assaulter' challenge on Vila Theran: nobody enters the Obsidian Husk bubble during the fight.
Gamyne Bandu
Boss- Torture Session: a player gets pinned down by four shadows with a sword slowly descending over them. Everyone kill the SAME one shadow (one is enough) or the player dies.
- Chains of Misery: two players linked by a purple beam take heavy damage. Run apart until it snaps.
- Block Ripper (heavy, knockback).
- When she vanishes, grab the four Obsidian Aspects. Re-taunt her when she returns.
- Kill all four Obsidian Aspects to bring her back. No time limit, so you can leave one alive to recover resources.
- Torture Session: player held on the ground by four dark figures, a ghostly sword above their head coming down.
- Chains: a purple orb thrown at a player, then a purple beam between two players.
- Dodge-roll her purple orb (Shadow Chains) and the beam never forms.
More detail
Dunmer assassin. Two mechanics matter: free the pinned player by focusing one Tormentor, and break tethers by spreading. Between those she disappears and sends four Obsidian Aspects.
- Xynode says an unbroken tether explodes and kills both players. UESP just says high damage over time.
Ciirenas the Shepherd
Miniboss- DON'T kill her three spiders. Each dead spider makes her tankier; with all three dead she takes almost no damage and the fight drags on forever.
- Keep taunt on Ciirenas. The spiders can't be taunted: root or stun them if needed.
- Single-target only. No AoE that hits the spiders.
- Interrupt her fear cast (Aspect of Terror) and her health potion.
- If she marks you, drag the spiders to the far side of the room, away from the boss.
- A cultist caster with three large spiders (her 'flock') around her.
More detail
Trivial if the spiders live, miserable if they die. She also goes invisible and repositions if you stand on top of her.
- Xynode warns not to bash her from the cliff side or she can fall and reset. Not on UESP.
Spawn of Mephala
Boss- Daedric Explosion: her arms glow blue and a big red circle grows around her. Get out (tank can block).
- Hold her near the bridge, far from the portal at the back of the arena.
- Block her heavy.
- One DPS stands nearest the portal. It pulls the closest player into a spider cave. Kill every spider to get back.
- Lasers from the altars chase a player and explode. Keep moving.
- Giant spider daedra. Purple bolt (Shadow Bolt, knockback): dodge-roll it.
- Lasers beam down from altars above the arena, with expanding red circles.
- Kept far enough from the portal, the portal mechanic can be avoided entirely.
- Near 10% HP anyone in the cave is sent back and no more portals open.
More detail
The portal ('Death Is Your Only Escape') grabs whoever is closest. You don't want the tank or healer in there, so choose who it takes by positioning.
- Xynode describes a 'Bomb' tether that follows a player and explodes. UESP lists no such ability (probably the moving altar laser).
Reggr Dark-Dawn
MinibossEasy. Fight him in the middle and don't pull the side adds.
- Block Crushing Blow (uppercut knockback).
- Step out of his spin (Berserker Frenzy, small red circle). Don't run far, or you pull optional adds.
- Orb of Enervation: he raises his axe and drains everyone's Magicka and health. Heavy attack or potion afterward to recover.
- Nord berserker guarding the Obsidian Husk. Axe raised overhead = magicka drain.
More detail
- Order: UESP's map and Xynode put Reggr after Spawn of Mephala, but UESP's pages don't state it explicitly.
Vila Theran
Final boss- Growing Corruption: she teleports to three players and drops black pools that keep growing. Stack so the pools overlap, then move the group to clean floor.
- Shadow Conduit: pillar of light over her head, then beams hit every player for big damage. Block and heal through, or (not on HM) stand in the Obsidian Husk bubble by the wayshrine.
- Keep taunt. Her basic Shadow Bolts hit DPS and healers very hard.
- Pre-shield and burst-heal through every Shadow Conduit. On HM that's the whole fight.
- Shadow Conduit: a pillar of light above her, then beams to everyone.
- Growing Corruption: black circles under players that spread outward.
- Husk bubble: a large protective dome near the wayshrine.
- Black-pool dance: wait at the entrance until she drops pools, then move to her start spot; next time back to the entrance.
Activate: No scroll. On veteran, nobody may enter the Obsidian Husk bubble at any point. One step in, even for a moment, ruins it for everyone (achievement 'Fearless Assaulter').
- No HP or mechanic changes. You must survive every Shadow Conduit without the bubble: everyone blocks, healer bursts.
More detail
Two mechanics: spreading black pools (stack and rotate positions) and a group-wide beam (block, heal, or hide in the bubble).
- Xynode says standing in or near a black pool is lethal; UESP says high damage over time.
- Xynode's achievement list mentions a 'Scroll of Glorious Battle' for FG2, but its own Vila page and UESP both say HM is just the no-bubble challenge.