Hel Ra Citadel
Anka-Ra fortress of the Celestial Warrior in upper Craglorn. Ra Kotu, then the group splits into two teams of six for the two Yokedas, then regroups for The Warrior.
- Power creep: vet HRC is now a Group Finder plunder run, often with one tank. A 2026 forum post calls HM 'not very hard' with today's power creep, apart from the gargoyles and the Stone Form explosion. Cards show the burn strat first.
- Hard mode (veteran only): destroy the three statues outside The Warrior's door. It can't be undone without resetting the trial.
- Group split after Ra Kotu: 6 go through the left gate (Yokeda Rok'dun), 6 take the right door (Yokeda Kai). Send 1 tank, 1 healer, 4 DPS each way. The right team pulls levers to open the left team's gates and burns the catapults that shell them.
- War Horn at the stairs before The Warrior (vet) pulls the whole Anka-Ra army at once for an achievement. Don't touch it unless you mean to.
Anka-Ra trash
Trash- Interrupt Flame-Shapers the moment they raise their hands/staff. Their channel hits several players and 2–3 ticks kill most people.
- Gargoyle ground slam: after its stone breath it drops a big circle and slams repeatedly. Leave the circle; DPS won't survive it.
- Face Destroyers and Gargoyles away. Only the tank should eat the gargoyle's petrifying breath (break free when stoned).
- Taunt Flame-Shapers and break line of sight to pull them in.
- Priority: Flame-Shapers > Destroyers > War-Priests.
- Flame-Shaper: Anka-Ra caster that raises its arms to channel fire.
- Gargoyle: winged stone creature. Cone breath turns you to stone; then a large red circle under it.
- Destroyer: two-hander with a knockdown cone and red circles on random players.
More detail
- Gargoyle slam 'after the second breath' timing is from Xynode only.
Ra Kotu
Boss- Sword spin (35% and below): a big AoE grows around him, then he spins. Back out to the edge until it ends; melee can still reach from the rim (huge hitbox).
- Heavy attack: the tank blocks it, or takes huge damage and is knocked back.
Stack behind him. Cleave the 3 starting adds down on the boss and back out of each spin below 35%.
- Turn him away. The group stands directly behind him, which also avoids his diagonal sword throws.
- OT: hold the 3 starting adds (War-Priests, Destroyer) beside the boss, facing away.
- Kill the starting adds first, then the boss.
- Don't stack tightly: gusts (small red circles that follow a player) double up when people overlap.
- Six Sword Assault: he hugs his arms in, then flings swords along 4 diagonal lines that come back.
- Gusts: small red circles that lock onto and track a player.
More detail
- High DPS likely gets only one or two spins below 35%. Plausible, but unconfirmed.
- Spin threshold: 35% per Fextralife and eso-mechanics; Xynode says 30%.
Yokeda Rok'dun (left team)
BossHow to spawn: Left route after the split. Clear 3 trash rooms first (gates open as the right team pulls levers; dodge oil dropping from above).
- Never stand behind a Welwa. Its rear kick can one-shot. A small AoE warns of it.
- Release Flame: a fire fountain erupts under a random player and sends out lines. Move out of it fast.
- Hold the Welwas the whole time. They enrage over time (bigger, harder kicks, low health).
- Rok'dun doesn't need tanking. He repositions to range roughly every 30s.
- Execute enraged Welwas if the tank is overwhelmed. He runs to revive dead Welwas.
- Release Flame: a flame jet into the air that lands as 4 fire lines on the ground.
- Enraged Welwa: visibly larger armored lizard.
- High DPS: skip revived Welwas: the tank drags the Welwas away and the group burns the boss.
- Low DPS fallback: stack on the boss, follow him when he runs, and AoE the Welwas there.
More detail
- UESP's Rok'dun page reportedly says the left team can be wiped by flares if the right (Kai) team dies. Not confirmed elsewhere.
Yokeda Kai (right team)
BossHow to spawn: Right route after the split. Pull each lever and burn the catapults/ballistae on the way.
- Interrupt Inferno (his fire channel) on the boss and every clone. Up to 4 can channel at once and wipe the team.
- Impulse: a fast-spreading AoE under him and the clones. Block it at full health. Don't dodge-roll: a roll counts as unblocked and likely one-shots.
- Meteor on a random player: block, then walk out of the fire. Don't roll.
- Tank him away from the center so the clone spawns are predictable.
- Fiery Deception: he splits into 4 at fixed spots. Number them 1–4, one DPS per spot blocks Impulse and interrupts Inferno, then everyone returns to the real one.
- Clones: appear at the 4 marked fire patches. Fakes show a solid gold health bar (immune).
More detail
Spread out. Ranged stay at range. Call out the real Kai's number quickly.
- High DPS may kill Kai after one or two clone phases. Likely, but unconfirmed.
The Warrior
Final boss- Shield Throw: a long strip AoE on a random player that returns like a boomerang. Step out or block, then restack.
- Leap: he jumps on the farthest player, often lethal. Keep everyone close in a line so he has no reason to jump.
- Cleave / Heavy combo: frontal hits on the tank. Anyone else in front without block is one-shot. Tank blocks every swing.
- Blue circle (right) boosts everyone's damage, including his. Don't let him hit the tank from inside it.
- Execute (35%): he blows up the room and kills all adds. Spread slightly, don't overlap Shehai Storm circles, block and shield through Star Fall.
Cleave the adds on the boss and loot the chests before 35%.
- MT: hold him on the center pedestal, facing away. The group stacks in a tight line behind.
- OT: Destroyers onto the boss facing away; drag Flame-Shapers into the middle.
- Interrupt every Flame-Shaper. Assign a ranged interrupter. Kill adds fast or more spawn.
- Loot chests before 35%; he destroys them.
- Execute: each healer covers one side. Big heals through Star Fall; he heals while channeling it.
- Yellow circle (left) boosts healing for everyone in it; blue circle (right) boosts damage. He smashes the yellow statue at 85% and the blue one at 70%, leaping each time.
- 35%: room explosion knockdown, he drops mace and shield for a glowing sword.
- Shehai Storm: red circles under every player that move with them.
- Low DPS fallback (HM): break the statues before they wake. Aim his Shield Throw through them: MT faces him at a statue with the group in a line behind. Up to two per throw.
Activate: Destroy all three statues outside The Warrior's room before entering (vet only).
- More health and harder hits.
- Gargoyle statues (about 12) around the room wake during the fight. Score-pushing groups have the OT pick up and tank every gargoyle while the group stays on the boss.
- Stone Form: a random player is encased in stone. Their Destructive Outbreak synergy frees them but explodes on everyone near. Move away before it pops, or agree on no synergies.
- Execute: call positions (Left / Middle / Right). Not stacked, but not far enough to bait the leap.
More detail
Adds (Destroyers and Flame-Shapers) come in waves until 35%. Statue smashes at 85% and 70% come with a leap, so regroup in the center after each.
Below 35% he hits faster with the light sword, and an energy wave can replace the shield throw (Xynode).
- Stone Form explosion: eso-mechanics says the stoned player's synergy frees them and blasts a large circle; Xynode says any synergy used while stoned explodes and kills nearby players. Clear space either way.
- Energy Wave 'anyone caught dies' after 35% is from Xynode only.
Sources · last checked 2026-11-10
- ESO forums: Hel Ra Hard Mode and Reporting to Admin (2026; HM easy with power creep)
- ESO forums: Modernize the hard mode in Craglorn trials (2020–21)
- UESP: Hel Ra Citadel (via search summaries; direct fetch blocked)
- Xynode Gaming: Hel Ra Citadel guide
- ESO Mechanics: Hel Ra Citadel
- Fextralife: Hel Ra Citadel