Scrivener's Hall
A Nedic library of the Scribes of Mora with rifts into Oblivion: the library, the Deadlands, then the Spiral Skein. Three main bosses (the final fight is Valinna with her spider Lamikhai across three rooms), plus roaming Cartoklept scamps and a hidden Cartoqueen boss in the Vault.
- Hard mode is a banner before Naqri, Ozezan and Valinna (veteran). For the 'Harsh Edit' achievement, also burn Naqri's memoirs before his fight, which makes everything hit harder.
- Cartoklepts: small loot scamps hidden in side caves and ruins. Kill them fast or they teleport elsewhere (keeping their damage). Each drops a Vault Key (Small on normal, Large on veteran).
- Bottomless pits and fire hazards in the later areas. In the final room, getting knocked off the platform is an instant kill.
Riftmaster Naqri
Boss- Incendiary Literature: he teleports and drops a green circle on the floor. Someone must stand in it to absorb the blast, or the whole room takes a huge explosion. On HM there are two circles: tank takes one, healer the other.
- Booknado: a book storm under the boss spirals out small damaging AoEs. Drag him out of the eye so the group isn't standing in it.
- Block Spinning Slash (wind-up spin).
- Move the boss off the Booknado as soon as it spawns.
- Pick up the Battlescribe archers and fire mages that run in.
- Floating books (~85%, ~55%, ~35%): a glowing book appears center and fires two small light orbs toward the shelves (one left, one right). Split up, follow each orb to the matching-color book on a shelf and interact to remove the floating book.
- Stand in one of the green circles on HM. Each floating book adds steady room damage until it's cleared.
- Floating books: big glowing books in the center, white, green or red, each summoning a same-colored illusion of Naqri.
- Runic Explosion: a rune that tracks you, then a growing circle; time a dodge.
- Strong groups can ignore the last floating book and heal through it.
- Add per book color: White = block its attack, Red = interrupt it, Green = dodge-roll it (forum guide).
Activate: Banner before the boss (veteran). Burning his memoirs as well makes it harder still ('Harsh Edit').
- More HP and damage.
- Incendiary Literature comes in pairs: two green circles, two players to soak.
More detail
UESP also lists a Profane Book at 65/50/40/25%: he dashes to an arena edge and charges a big green book blast; get close to it and block.
- Book colors: the forum guide says White = block, Red = interrupt, Green = dodge. Fextralife says White = heavy attack, Green = AoE under you (block), Red = projectiles. Order (white 85%, green 55%, red 35%) is from Fextralife.
- The Profane Book thresholds (UESP) may overlap or be the same thing as the floating-book phases.
Ozezan the Inferno
Boss- Firestorm / Deep Breath (several times in the fight): he tunnels to the center inside a ring of fire and inhales, pulling everyone in. Run/break free toward the edge. Touching the ring kills you. Make sure no lava pool sits between you and the center.
- Lava pools from his tunneling linger and then erupt. Get out of them.
- When he tunnels away, line the lava pools up along the wall so the floor stays clear.
- Block Clamp Down (lunging bite) and the poison/slurry cone. Keep the cone off the group.
- Iron Atronachs spawn late in the fight; pick them up.
- Kill Oozes / Corpulent Coagulants on spawn (HM).
- Stomp on the broodling eggs before they hatch, or cleave the Evolved Broodlings. Interrupt their channels.
- Blood Boil (HM): a dark-red tether drains you. Dodge-roll twice to break it.
- After each tunnel he casts a Crushing-Darkness-style fire attack on every player. Shield up; don't stack on others.
- A giant fiery Infernium (centipede/serpent beast).
- Fire Beam: a moving circle that slowly follows a player.
- Blood Boil: a straight dark-red beam with red blobs around it.
Activate: Banner before the boss (veteran).
- More HP and damage.
- Demolition (flame rays after he moves) targets all four players instead of two.
- More broodlings, some already Evolved.
- New Blood Boil tether on everyone (dodge twice to break, applies a healing debuff) and Corpulent Coagulant adds.
- Iron Atronachs start spawning from about 35%.
More detail
- Firestorm thresholds: UESP says 75/45/10%; the 2025 forum guide says ~60% and ~30%.
- Iron Atronach timing: Fextralife says 40% and 20%; the forum guide says from 35%, and pushing to 15% with the first one alive prevents a second.
Valinna and Lamikhai
Final boss- Immolation Trap: a growing circle at your feet, then a gold ring. Do not cross the gold ring until it ends. Crossing it kills you and blasts everyone near you. Spread traps in a line so they don't touch.
- Fiery Eruption (end of room 1 and room 2): Valinna floods the room. Run through the passage to the next room immediately. Staying is a one-shot.
- Final platform: block the meteor's explosion or you're flung off the edge (instant death).
- Room 1 (Lamikhai): at ~75% the spider enrages (glows red). Drag it into Mazandi's ice ring to freeze it and remove the enrage.
- Block Stomp Down (spider rears up and slams).
- Valinna's flame cone follows whoever has her aggro, even at range. Keep it pointed away from the group (on HM it also leaves burning patches; kite it).
- Room 2: an Entangler (ensnaring spider) drops in and pulls the farthest player. Swarm it and kill it first, then return to Lamikhai.
- Room 3: two boulders roll along a shown path (HM); the line disappears before they move, so remember it and block.
- Ignite: a DoT on players that grows stronger the closer you are to each other. Spread out.
- Rain of Fire: a red marker over a player, then a permanent fire pool. Stack these pools tight along the wall so the arena stays usable.
- Rain of Fire: a red target marker above your head, then a growing fire circle at your feet.
- Immolation Trap: a growing circle that ends as a gold ring around you.
- Meteor: a large orb building up before it detonates (Luminous Eruption).
- Immolation traps can technically be stacked on one spot, but the damage stacks with other mechanics. Not recommended.
Activate: Banner before the fight (veteran).
- More HP and damage.
- Rain of Fire on every player each cast, not just one. Stacking the pools is mandatory.
- Immolation Trap on three players (two in veteran). It prefers non-tanks; if a DPS or healer is dead it lands on the tank.
- Ignite on all players at once.
- Flame cone leaves burning ground at the target's feet.
- Flaming boulders in the last room.
More detail
Three rooms. Room 1: Lamikhai while Valinna shoots from a ledge. Room 2: Lamikhai again with Entanglers, plus Valinna's traps, Ignite and Rain of Fire. Room 3: Valinna alone on a narrow platform over the void, with meteors (and boulders on HM).
Rain of Fire pools last for the rest of the fight, so placement matters more the longer you take.
- UESP's Lamikhai page says it escapes at 50% and rejoins at Valinna's 50%; the Valinna page and forum guide describe it dying in room 2 before the platform. The room flow here follows the latter.
- Exact HP thresholds for each room transition aren't confirmed.
Cartoqueen
Secret bossHow to spawn: In the Vault (ask Reinfyr to open it; you don't need to finish the dungeon). Open all 20 small chests (normal) or all 20 large chests (veteran) in the same instance using Vault Keys from Cartoklepts. Keys are shared across the group's count, so the group pools them. She spawns once the last chest is open.
- Fire Wave has no telegraph: three waves of fire roll out from her. Watch her charge-up and get distance or block.
- She teleports to the arena edges. Re-taunt and bring her back.
- Kill the Fiery Totem when it appears; it keeps shooting fireballs.
- Burn through or step around her Molten Pillar wall.
- A scamp boss. Flame Scatter shows six circles that leave lingering fire. Rolling boulders come out of portals; stalactites fall on red circles.
More detail
Reward: a treasure map that grants the Cartoklept Map tool ('Vault Guardian' achievement).
- Veteran HP and exact key rules beyond 'all 20 chests of one size in one visit' aren't confirmed.