Selene's Web
A misty Valenwood jungle ruled by the changeling Selene. Three bosses (Longclaw, Foulhide, Selene) and three minibosses. Selene's bear-spirit frontal is the one real killer.
- Treethane Kerninn (first miniboss, lots of adds): AoE the adds on him. He pulls everyone in with webs (can't break free), then a bat swarm circle: walk out once the web drops.
- The northeast path after Kerninn leads to a pit (loot only). Northwest is the way on.
- Bear traps in Longclaw's arena; sneak to see them glow yellow.
- Queen Aklayah (giant hoarvor): tank and spank. Stay away from the tank's poison AoE; AoE the small hoarvors. They die when she does.
- Foulhide comes before Mennir: the vines north of Aklayah's clearing stay sealed until Foulhide is dead.
- Mennir Many-Legs (in Aklayah's clearing, after Foulhide): interrupt her fear cast (or dodge it) and AoE her spectral spiders. Low health.
- Hard mode: Scroll of Glorious Battle lies on Selene's web near the entrance ledge (veteran only).
Longclaw
Boss- Grab his four senche daughters at the start and stack them.
- Once he jumps down, keep a (ranged) taunt on him; he rolls around a lot.
- Don't attack Longclaw while he's in the tree: his Mirror Ward reflects damage. Kill the cats first.
- Step out of Arrow Rain and the poison clouds.
- Khajiit archer up a tree, shielded, shooting arrows. His daughters are big cats (senche).
- Xynode: after he comes down, the respawned green spirit cats come back every time they die. Have the tank hold them aside instead of killing them.
More detail
Phase 1: kill the four cats while he's untouchable in the tree. Phase 2: he jumps down, revives them, and fights with poison. Move with him and dodge the circles.
- UESP says he revives his daughters in phase 2; Xynode says the green spirit cats respawn whenever killed. Neither says what happens if you kill them repeatedly.
Foulhide
BossEasy. Stay behind him and move with him.
- Block Vicious Maul (frontal cone) and face him away.
- Step out of his charge (long red rectangle) and regroup where he stops; he's briefly stunned there.
- Ignore Selene's Roses (stranglers). They only bother players near them, and his maul and charge kill them.
- Keep stamina to break free from his roar fear.
- Giant bear in a flooded arena; plant-like Roses keep sprouting around the edges.
More detail
Slow, sluggish bear. Dodge the charge, break the fear, ignore the plants.
Selene
Final boss- Primal Spirit: a spectral bear slams in front of her. One-shots non-tanks on vet. Never stand in front; tank blocks or sidesteps and never turns her toward the group.
- Bat swarm after her web pull: once the stun ends, walk out of the red circle on the side you're now standing (players get swapped).
- Keep her facing away from the group for the whole fight.
- Phase 2: chain in the Root Guards (two-handers, knockback heavy).
- Phase 2: kill or interrupt the Earth Menders (healers) and True Shot archers.
- Spider phase: break free from Web Wrap (cocoon).
- Don't drift away: a spectral senche leaps at players and stuns.
- Phase 1: giant spider on a web. At about 60% she breaks the web and everyone falls to the bottom.
- Phase 2: a Bosmer woman bursts from the spider carcass, summons Bosmer adds, spirit animals and bats.
Activate: Veteran only: interact with the Scroll of Glorious Battle lying on the web near the entrance ledge, before engaging (achievement 'All Wrapped Up').
- More health and damage. Same mechanics.
More detail
Spider phase is simple. After the fall she becomes a Bosmer with much more health and summons adds. Keep a semicircle behind her, cleave adds, and respect the bear frontal.
- Xynode says the spirit senche specifically hits players who are far from the group; UESP just says it leaps at a target.