Shipwright's Regret
Haunted, overgrown shipyard taken over by the Dreadsails. Three main bosses, each with its own hard mode banner, plus three optional ghost bosses that each give a run-long buff.
- Hard mode banners unlock in order. Nazaray HM needs a Bradiggan HM kill first, and Captain Numirril HM needs HM kills on both earlier bosses.
- Secret bosses give buffs: Lost Maiden (+10% Magicka, emergency shield), Shrouded Axeman (+10% Health, healing boost after a big hit), Storm-Cursed Sailor (+10% Stamina, heavy attacks add lightning damage).
- Achievement 'Sans Spirit Support' needs every HM without any secret-boss buff. Skip them only if you're going for it.
Lost Maiden
Secret bossHow to spawn: In the village, take the cellar of the house just right of the last trash pack before the stairs up to the first boss. Follow her down the tunnel into the Frigid Cavern.
- Chilling Howl: a wide frozen cone at whoever has aggro. Stuns and freezes. Only the tank in front; break free fast.
- Face her away. During the split, all copies shout at once, so keep every cone off the group.
- At 60% she goes invulnerable and splits into Fear, Fury and Wrath. Kill all three together as a group, then go back to her.
- A wispmother. Ice Pillars: tight clusters of ice spikes that slow, damage and then explode. Roll out or kill them.
- Maiden's Tears: a dozen small circles of light beams, twice. Step out.
More detail
Buff Maiden's Protection: +10% Max Magicka. At 10% health or lower you get a damage shield (30s cooldown). Takes about a minute and is worth it.
- What happens at 30%: UESP says the forms reappear; Xynode says they come back as immune ghosts that keep attacking.
Foreman Bradiggan
Boss- Soul Quake (Paralyzing Fear): a circle grows under him, then four AoEs shoot outward. Dodge-roll toward the boss as they leave, or sidestep from far away. Don't block it.
- Soul Toss (light attack orb) and Soul Bash (heavy) one-shot if unblocked. Only the tank should get them.
- Soul Bomb (after the first Colossus): exactly two players share each bomb. One player alone dies; three or more die too.
- Keep your back to a wall. He charges in the direction he faces, and the wall stops the charge (aim it at the gate hinge if you can).
- Block his heavy. Dodging moves him around the room.
- Harrowing Haunters (ghosts) spawn after each charge and tether to players. They can't be taunted: stack up so they bunch together.
- Interrupt or kill Flame Shapers every time they channel. They can be chained, not taunted.
- At 60% and 30% he hides inside a Flesh Colossus. Kill it to bring him back.
- Haunter tethers raise damage taken and cut healing. Heal tethered players, especially the tank.
- Assign bomb partners before the fight: each DPS pairs with a support (tank or healer).
- Colossus: a huge flesh abomination. Every player gets a pulsing circle; don't let yours touch anyone.
- Rancid Hammer: a big poison pool that slowly grows or chases a player. Keep the Colossus facing away and inch away from it.
- Don't kill the ghosts from the first charge in phase one. While any live, the second charge spawns no new ones. Kill them after the second charge.
Activate: Banner before the boss (veteran).
- More HP and damage.
- Execute (below 30%): two Soul Bombs at once. Each bomb still takes exactly two people. If both supports get bombs, the DPS swap partners.
More detail
Before 60% there are two charges, after 60% one, and in execute charges come on a timer, so ignore ghosts in execute.
- Xynode says a player hit by the Fear AoE becomes a new bomb that fires four more AoEs. Other guides don't mention this.
Nazaray
Boss- Untamed Kindred (around 70%, 40%, and in execute): red trails run across the floor and spectral wolves appear on the walls, then cone-blast the room. Kill the wolves; the spots where dead wolves stood are the only safe spots.
- Heavy (Spinning Slam / Windfall): she twirls her staff, then slams. Tank must block at full health. It one-shots through block if she's empowered.
- Locust Rain: poison circles fall from the sky; larger ones target players and grow before bursting. Step out.
- From 60% she leaves dark purple pools (Liquidate). If she stands in one, she goes immune and hits much harder. Keep kiting her around the edge of the room.
- Pull the wasps onto her and block their heavy and charge.
- Lurcher (big tree add) spawns around 70%. Kill it first if you're learning the fight. Only one is up at a time.
- Kill Stranglers fast. They stun and pull.
- The Lurcher's shake puts an unavoidable DoT on everyone. Keep HoTs up, especially when the group splits for wolves.
- Terra Twister: swirling purple tornado AoEs that move around the room. Block or avoid; they can one-shot.
- Liquidate pools: small blue/purple circles that turn solid black-violet.
- Many groups kill the entrance and exit wolves. High-DPS groups can skip the first two Kindred casts by pushing past 60% and 30% before they finish.
Activate: Banner before the boss (veteran). You must have killed Bradiggan on HM first.
- Four wolves instead of three, in a square. You must kill two opposite ones (about 430k HP each) fast, or there's nowhere safe and everyone dies. This is a real DPS check.
- Wasps also knock players down.
- More HP and damage; the Lurcher has much more HP.
More detail
She's a spriggan. Her damage is very high; most attacks one-shot a DPS or healer who isn't blocking.
- Kindred timing: Xynode says the first is at 80%, then roughly once a minute; other guides say ~70% and ~40%.
Shrouded Axeman
Secret bossHow to spawn: In Hanged Man's Hollow, after Nazaray on the way to the shipyard. He's next to a fence post with the book 'Letter of Execution'.
- Hounds: two skeletal dogs spawn beside him and explode about 3s later on marked players. Don't run. Dodge-roll or block at the right moment.
- Block Lacerate (fast spin with a short tell).
- At 80%, 60% and 20% he vanishes and lightning shadows appear. Run to each and interrupt it. Each leaves a growing AoE; step out.
- A Breton logger in an executioner's hood. Adds leave dark pools that erupt into bigger AoEs.
More detail
Buff Shroud of the Axeman: +10% Max Health. When one hit takes 50%+ of your health, healing done is doubled for 5s (30s cooldown).
- How to start the fight. Sources only give the location.
Storm-Cursed Sailor
Secret bossHow to spawn: On a floating platform behind one of the ships in the Derelict Shipyard, on the way to the final boss.
- Thunderstorm: he teleports around landing lightning AoEs for about 10s. Stand still and block. Running or dodging gets people killed.
- Hold him in the middle of the platform, facing away from the water. His heavy knocks you back even through block.
- Overcharge / Conduit: one player is beamed and gets a shock aura. That player stays still and you heal them through it. Others keep away.
- A Breton sailor's ghost crackling with lightning. Slaughterfish in the water around the platform.
More detail
Buff Storm's Curse: +10% Max Stamina. Heavy attacks deal extra lightning damage.
Captain Numirril
Final boss- Waves: come in pairs across the room from where Drowned Corpses spawn (the middle of each side). Don't stand in them; dodge-roll avoids them completely.
- Jet / Spout: he charges across the room on a water spout and spins, then circles of water spouts chase players. Keep moving. The charge one-shots non-tanks.
- Drowned Hulk: it picks a player and charges them, then smashes. Get out of its line.
- Face him away; block the heavy and his frontal cleave.
- Avoid the center of the room. Waves cross there constantly, and he charges to the edges anyway.
- Move the boss (and Hulk) to whichever side has corpses, so DPS cleave them together.
- Keep the corpse population low. Max 8 (2 per side); new ones spawn in pairs when two adjacent sides have room.
- At 80% he leaves and a Hulk spawns. At 40% two Hulks spawn. Kill one Hulk at a time.
- Bile pools: poison puddles left by corpses. The boss's Bile Burst makes them explode in turn.
- Hulks: big bloated drowned zombies.
- Interrupting corpses' Retch usually hurts more than it helps: a corpse that is retching isn't throwing ranged pool-spawning attacks at players (code65536).
- In execute, many groups ignore corpses and the second Hulk and just burn the boss.
Activate: Banner before the boss (veteran). You must have killed Bradiggan and Nazaray on HM first.
- Everything (boss, Hulks, corpses) has much more HP, so the fight is longer.
- Two Hulks at 40%. Groups often focus the boss in execute, or one Hulk only. Leaving the second Hulk untouched can make it ignore you.
More detail
There's no DPS check; deaths are what wipe you. Wind spouts from the boss clean up poison pools where they land.
- Hulk timing: UESP and a 2025 forum guide say 80% and 40%. Xynode says 85% and 40% and calls them 'Malcolm' (flesh abomination).
- Whether vet has one or two Hulks at 40% (Xynode says two Hulks is HM only).