ESO Quick Mechanics
Dungeon · 4 players · Alik'r Desert · Base game

Volenfell

VetEasyHMEasy

A Dwemer ruin in the Alik'r. Three bosses (Quintus Verres with his gargoyle, Tremorscale, the Guardian Council) and three minibosses. The final fight is three centurions at once.

01

Quintus Verres

Boss
Tank
  • Hold the treasure-hunter adds central; taunt Quintus as soon as he jumps down.
  • Block Crushing Blow. In the staff phase, keep stamina to break his fear (flaming wraith).
  • Gargoyle phase: hold it in the middle, facing away.
DPS
  • Step out of Twisted Steel (axe spin while he chases).
  • Staff phase: stay out of Burning Ground fire pools.
  • Gargoyle: step out of Heaving Quake; break free from the Petrifying Bellow stun.
Healer
  • Don't stack in front of the gargoyle: its bellow stuns everyone in a cone.
👁 Watch for
  • At about two-thirds health he grabs a staff from a crate. Near the end he wakes the gargoyle above the gate, which lands on him and becomes the boss.
More detail

Three phases in one: two-hander, fire staff, then a Monstrous Gargoyle that crushes him. Nothing lethal if you block heavies and stay out of the red circles.

02

Tremorscale

Boss

Standard fight. Tank and spank.

Tank
  • Block Hemorrhaging Tear (heavy). Keep him facing away; his tail swipe cone knocks back.
DPS
  • Stand to the side. When he burrows, roll out of the red circle under you.
Healer
    More detail

    Giant duneripper. Easier than he looks.

    03

    Guardian Council

    Final boss
    ☠ Wipe mechanic
    • Red (Guardian's Strength) can't be taunted and chases a random player while spinning. If it's you, kite it in a circle, away from the group.
    • Yellow (Guardian's Soul) has a Decapitation cone heavy that one-shots non-tanks. Block it or roll backward, never toward the group.
    Tank
    • Taunt yellow and keep it facing away. Stack it on blue if you can.
    DPS
    • Cleave all three: yellow equalizes their health, so focusing one is wasted.
    • Hit the red one when it stops spinning to recharge.
    Healer
    • Walk out of blue's lightning circles that drop on players.
    👁 Watch for
    • Three Dwemer centurions: blue (Spark, stands still and lobs lightning), yellow (Soul, beams health between them), red (Strength, whirlwind).
    Hard mode · veteran only

    Activate: Veteran only: use the Scroll of Glorious Battle before engaging the Council (achievement 'They Were Just Rusty').

    • More health and damage. UESP: mechanics unchanged.
    More detail

    Three centurions at once. Tank holds yellow, everyone dodges blue's circles, and the red one's target kites it. Cleave so the health pools drop together.

    Not fully confirmed:
    • Xynode says they share a health bar; UESP says yellow's Equilibrium beam evens out their separate health. Either way, cleave.
    • Scroll location isn't described in either source.
    Sources · last checked 2026-11-09