Dungeon · 4 players · Alik'r Desert · Base game
Volenfell
VetEasyHMEasy
A Dwemer ruin in the Alik'r. Three bosses (Quintus Verres with his gargoyle, Tremorscale, the Guardian Council) and three minibosses. The final fight is three centurions at once.
- Large trash pulls throughout; pull carefully or you get surrounded.
- Desert Lion (first miniboss, with four lionesses): stack the lionesses on him and AoE. Keep stamina to break free from the roar fear; he pounces on backs.
- Boilbite (giant shalk in Guardian's Helm, four adds): tank and spank, but get out of Flame Burst (expanding red circle, burns every second). Deadly to non-tanks. He teleports behind his target.
- Steam vents block the corridor to the Unstable Construct; pull the first lever to slow them.
- Unstable Construct (sphere miniboss in Guardian's Skull): if you get Explosive Bolt (red circle on you), step away from the group. Block the heavy, step out of the slam.
- Hard mode: Scroll of Glorious Battle before the Guardian Council (veteran only).
Quintus Verres
BossTank
- Hold the treasure-hunter adds central; taunt Quintus as soon as he jumps down.
- Block Crushing Blow. In the staff phase, keep stamina to break his fear (flaming wraith).
- Gargoyle phase: hold it in the middle, facing away.
DPS
- Step out of Twisted Steel (axe spin while he chases).
- Staff phase: stay out of Burning Ground fire pools.
- Gargoyle: step out of Heaving Quake; break free from the Petrifying Bellow stun.
Healer
- Don't stack in front of the gargoyle: its bellow stuns everyone in a cone.
👁 Watch for
- At about two-thirds health he grabs a staff from a crate. Near the end he wakes the gargoyle above the gate, which lands on him and becomes the boss.
More detail
Three phases in one: two-hander, fire staff, then a Monstrous Gargoyle that crushes him. Nothing lethal if you block heavies and stay out of the red circles.
Tremorscale
BossStandard fight. Tank and spank.
Tank
- Block Hemorrhaging Tear (heavy). Keep him facing away; his tail swipe cone knocks back.
DPS
- Stand to the side. When he burrows, roll out of the red circle under you.
Healer
More detail
Giant duneripper. Easier than he looks.
Guardian Council
Final boss☠ Wipe mechanic
- Red (Guardian's Strength) can't be taunted and chases a random player while spinning. If it's you, kite it in a circle, away from the group.
- Yellow (Guardian's Soul) has a Decapitation cone heavy that one-shots non-tanks. Block it or roll backward, never toward the group.
Tank
- Taunt yellow and keep it facing away. Stack it on blue if you can.
DPS
- Cleave all three: yellow equalizes their health, so focusing one is wasted.
- Hit the red one when it stops spinning to recharge.
Healer
- Walk out of blue's lightning circles that drop on players.
👁 Watch for
- Three Dwemer centurions: blue (Spark, stands still and lobs lightning), yellow (Soul, beams health between them), red (Strength, whirlwind).
Hard mode · veteran only
Activate: Veteran only: use the Scroll of Glorious Battle before engaging the Council (achievement 'They Were Just Rusty').
- More health and damage. UESP: mechanics unchanged.
More detail
Three centurions at once. Tank holds yellow, everyone dodges blue's circles, and the red one's target kites it. Cleave so the health pools drop together.
Not fully confirmed:
- Xynode says they share a health bar; UESP says yellow's Equilibrium beam evens out their separate health. Either way, cleave.
- Scroll location isn't described in either source.