Wayrest Sewers II
The same sewers, now full of undead raised for Master Pellingare. Three main bosses (Malubeth the Scourger, Garron the Returned, the undead Pellingare twins) and three minibosses. Easy except Malubeth's lift and the twins.
- Hard mode (veteran) is unusual: there's no scroll. You must kill 15 Zombies during the Pellingare twins fight. Zombies killed before the pull or after the twins die don't count.
- Skull Reaper is optional, in the dead-end side room (the Rat Whisperer's room in WS I).
- Malubeth starts invulnerable at the central altar. Two players activate the two side altars to start the fight.
Malubeth the Scourger
Boss- Rend Soul (lift): she lifts a player in purple beams and goes invulnerable. Two other players must activate the left and right altars within about 10 s, or the lifted player is executed.
- Scourging Spark: blue snaring pools under two random players. They last a long time. Move out and don't drop them on the group.
- Hold her still in the middle of the room, facing away. Block her blue bolts.
- Before the pull, assign one player to each side altar, plus a backup per side in case your altar player is the one lifted.
- Heal the lifted player through the damage until both altars are clicked.
- A large harvester (snake-bodied Daedra). The lifted player hangs in the air tied to her by purple beams, and she turns into a purple ghost form.
More detail
The same two altars start the fight and free a lifted player. Kill her reasonably fast; Spark pools slowly cover the floor.
- Fextralife (old) says the pools start red and turn blue as they grow. UESP and Xynode just describe blue pools.
Skull Reaper
MinibossOptional (side room). Kill the skeletons, then tank and spank.
- Face him away and block his frontal cone. Fextralife says it can be fatal unblocked.
- Kill the skeletons channeling blue beams into him first. They buff or heal him.
- A large bone colossus. Risen skeletons around him link to him with blue beams.
More detail
Only worth doing for vet Assassin/Survivor achievements.
Uulgarg the Risen
Miniboss- Fear plus fire: he fears the group and fire AoEs or trails appear around the room. Break free immediately and get out of the fire, or the fear runs you through it.
- Hold him still, facing away (frontal cleave).
- Kill the Restless Souls that join the fight.
- Don't run through other players' fire trails.
- The skeleton of the Orc Uulgarg from WS I, in the same room at the top of the stairs.
More detail
Same fear-centered fight as in WS I, with fire added. Keep stamina for break free.
- Fextralife says feared players leave fire trails. Xynode says fire AoEs are placed around the room. UESP only lists 'Scorching Flame' AoE. Either way, leave the fire.
Garron the Returned
Boss- Escaped Souls: four lich crystals explode (red circles), then ghosts spawn there. Kill or CC them fast. They root and hit very hard.
- Consume Life: he teleports to the center and beams every player. Unavoidable damage over time; heal through it.
- Taunt him so his spear bolts go only to you. Re-grab him after each teleport.
- Step out of Necrotic Barrage (skull impacts, red circles) and away from the crystals before they burst.
- Save your ultimate or big heals for Consume Life.
- A lich (floating robed undead). Lich crystals are glowing pillars with red circles around them.
More detail
Mostly a ground-AoE and add-control fight. The center beam phase is the main healing check.
The Forgotten One
Miniboss- Frontal wave/fear: a directional attack in front of him. Fextralife says it can one-shot unblocked. Tank blocks it; everyone else stays behind him.
- Hold him in the middle, face him away, stack the adds on him.
- Kill the adds first. Break free if feared.
- A ghost miniboss with lots of undead adds.
More detail
Easy if he's kept turned. Older guides call him The Lost One.
- Xynode calls it a directional Fear; Fextralife calls it a frontal wave that can one-shot. Both say: keep it pointed away and block.
Allene and Varaine Pellingare
Final boss- Block the heavy attacks from both. Varaine's Smite and Allene's Penetrating Daggers knock you down.
- Get out of Varaine's spinning circle and water-wave cone (both knock down or back).
- Hold both twins together, facing away from the group.
- Damage them evenly. If one gets much lower, it gets an immunity shield. Split DPS so their health stays close.
- When the twins vanish, vampire bats spawn. AoE them in the middle.
- Undead versions of the twins: Varaine with a sword (melee), Allene with a bow (ranged).
- Shield: a damage shield bubble on one twin. They banter when it appears.
Activate: Veteran, no scroll: pull the twins, then kill 15 Zombies from the two zombie groups near the arena while the twins are alive. Usually the tank holds the twins and two players kill zombies.
- Extra fight with a big zombie horde. Don't AoE zombies before the pull.
- UESP lists higher boss health on veteran HM. Exact numbers unconfirmed.
More detail
Two bosses with WS I's knockdowns, plus bats. Keep their health level and the fight is calm.
- Shield trigger: Fextralife says the lower-health twin is shielded for up to 20 s when they're more than 15% apart. UESP only mentions a shield appearing. Xynode just says 'focus the shield'.
- HM: UESP's pledge page and Xynode both say the 15-Zombie task is the veteran hard mode. UESP's achievement list has no separate HM achievement (Pellingare Ghoul Slayer is the same 15-Zombie task).